![]() Start creating your map with a genric name, even the default one will do. Just packing with WinRFA just packs the files but doesn't actually compress it much(if any). I usually just remove the objectspawn files from the conquest folder before starting it up in ED42.You can use Battlecraft to pack your map better, if you ever had to extract it for any reason like adding singleplayer or manual editing. If they are created in ED42, they work just fine, but if you try to load a map from a mod that has custom objectspawn templates, the map will CTD when you try to save the map. Check with the mods mapping forums for latests versions.ĮD42 everything has to be extracted from the RFA files before you can work on any maps, and then you have to repack it when you are done.ĮD42 has problems handling mods where other than the standard objectspawn templates are used. You will need to extract your map, add singleplayer/coop, and then repack.īattlecraft uses. Finish with your map in Battlecraft before adding single player or coop. ![]() ![]() In the n file, it adds a command to run AI - this should be removed. Please post questions in another thread in the forums.įirst of all be aware Battlecraft and ED42 do not support COOP or single player.īattlecraft actually adds create problems after coop or single player is added. This is a sticky post for fellow mappers to post tips on using Battlecraft & Editor 42. ![]()
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